You head home after another long day of classes at the Miskatonic Institute of Technology. Walking up the steps of your dorm, R'lyeh Hall, you tap your personal ankh to the eldritch idol that guards the Hall's doors. The idol recognizes your ankh, and the great oaken doors unlock.
As you pull the heavy doors open and walk through, you see your friend Herbert climbing the steps just behind you. Herbert also lives in R'lyeh Hall; he's your roommate, in fact. He's carrying the large, heavy chest that holds his school supplies, inscribed with glyphs that seem to twist and writhe in the corner of your eye.
[[Let the doors close|Close]]
[[Hold the doors for Herbert|Hold]]
You keep on walking, letting the doors slam shut behind you. Through the cyclopean window, you see Herbert glancing forlornly at the doors as he slowly eases down the chest and fishes around in his pocket for his ankh.
Oh well; you head back to your room, and start working on the ritual you need to finish for class tomorrow. By [[the next day|Doors]], you've forgotten the incident entirely.
You hold the doors open for Herbert; he smiles gratefully, thanking you as he carries the chest into the Hall. His third arm finally fell off, so he (set: $violations to $violations + 1)(if: $violations is 1)[[[doesn't have a free hand to tap his ankh to the idol->Acolyte - Summons]]](else-if: $violations is 2)[[[doesn't have a free hand to tap his ankh to the idol->Djinn - Summons]]](else:)[[[doesn't have a free hand to tap his ankh to the idol->Committee on Discipline - Summons]]].
A week later, you receive a scroll from R'lyeh Hall's Residential Life Acolyte. The Acolyte is a pretty cool guy; he loves to chat with the students during R'lyeh Hall's weekly Sacrifice Breaks. The scroll is all business, however. In spidery, blood-red writing, it reads:
//“At the Witching Hour on The Day of His Awakening, the all-seeing Allies of Beelzebub observed you holding the dread portal of R'lyeh Hall open, allowing an unidentified individual to enter the Hall without checking in or tapping an ankh. The Institute's Security Policy requires that all who enter the dorms must identify themselves to the eldritch idol. If this happens again, you will be called in to speak with the Djinn of Student Life. If you'd like to discuss the Policy, I'd be happy to meet with you whenever's convenient.”//
[[Don't meet with the Acolyte->Acolyte - Surrender]]
[[Meet with the Acolyte->Acolyte - Fight]]
Three days later, you notice that the needle-thin cracks in the wallpaper of your room have formed themselves into words:
//“The Djinn of Student Life wishes to meet with you to discuss a security concern that has occurred.”//
You go to the Djinn's office. The Djinn reviews your security violations, and tells you that if there are any further violations, you will be summoned before the Committee on Discipline. You tell the Djinn that you were letting in a fellow resident who you recognized, but the Djinn is unmoved. “The Institute's Security Policy requires that all who enter the dorms must identify themselves to the eldritch idol,” it says gloatingly. When you ask why, the Djinn tells you that the Institute must have a record of all who have crossed the thresholds of its dominion, so that the Great Old Ones may know who to devour first on the Day of Reckoning.
[[Accept the Djinn's answer->Djinn - Surrender]]
[[Try to get the Security Policy changed->Djinn - Fight]]
As Herbert walks in and the doors close, you see the hallway before you begin to glow green. Out of the silence, a soul-rending scream slowly grows, filling your ears, drowning your mind. Herbert stares at you curiously as you clench your fists and cover your face. You have been summoned by the Committee on Discipline.
[[''//RUN//''->Committee on Discipline - Surrender]]
The Acolyte's just doing his job; he doesn't make the rules. You understand the policy, so there isn't really much to discuss with him anyway. You [[go about your day as usual->Doors]]. You remember the scroll only occasionally, always with a vague sense of foreboding...
You meet with the Acolyte in his office. With cold, dead eyes and a dry, rasping voice, he recites the Security Policy word-for-word exactly as it is written in your Student Handtome, and recounts your violation of the Policy.
You explain that you were letting in a fellow resident who was carrying a heavy chest, and that you were just being polite to a friend. Hearing this, the Acolyte shakes his head as if freeing himself from a trance. In a more normal voice, he apologizes, and explains that this is just how the Policy is, and it doesn't matter that you were holding the doors for another resident. You ask why the Policy works that way, and he starts [[rambling->Acolyte - Surrender]] about black seas of infinity and the piecing together of dissociated knowledge.
(set: $violations to 0)
That's the way it is, you suppose; there's no way you'll actually be able to change the Policy, so you'll just have to live with it. You return to your studies, and the nightmares of the Djinn's glowing green eyes go away [[after a while->Doors]].
You ask the Djinn if there's a way to get the Security Policy changed. The Djinn replies that such an unthinkable desire could only be attained by petitioning the Other Gods who dwell in the Astral Plane. “Are you yet resolved to this foolish challenge?” asks the Djinn. “Yes,” you reply firmly.
That night, as you drift into sleep, you find yourself in a bizarre realm of shifting shapes and colors. Atop a distant mountain, you spy the temple where the Other Gods dwell. You set out on your dream-quest, overcoming all manner of obstacles and narrowly evading gibbering creatures of madness. Finally, you arrive at the temple of the Other Gods.
You supplicate yourself before the Other Gods, explaining your plight and your goal of changing the Security Policy. The Other Gods tell you that you should meet with the Djinn of Student Life to discuss changes to the Policy. You try to tell them that you've already spoken with the Djinn, but they have another appointment right now and ask you to leave the temple. At once, you [[wake up->Djinn - Surrender]] in a cold sweat.
''You cannot escape the Committee on Discipline.'' The lurid green light and the evil scream follow you, surround you, swallow you up. Suddenly, there is darkness and silence. As your eyes adjust, you find yourself in a murky cavern whose non-Euclidean contours ooze a vile, viscous fluid. Out of the depths, you hear a sickening gurgle rise as a vast, squamous monstrosity appears, crawling toward you with a terrifying slowness, its indescribable appendages gyrating awkwardly and absurdly as you try and fail to flee, finding your legs unheeding, feeling the cosmic horror consume your very being, finally becoming insensate with the sheer terror and madness as you gaze upon forbidden eons and behold the creeping doom that is the Committee on Discipline.